Much of the Savage Coast is covered in a fine pink magical dust called vermeil which obscures divination magic.
The inhabitants of the Savage Coast are diverse including Humans, and the demihuman Dwarves, Elves, Gnomes, Half-Elves and Hin, “Near humans” Lupin, Rakasta , Tortles, Lizard-kin (Cayma, Gurrash, Shazak) and also the Goblinoids and other Humanoids.
Slagovich is one of several city-states on the eastern shore of the Gulf of Hule. The City-States (as they are collectively known) are inhabited mostly by humans. Mostly self-absorbed, these sovereign states band together only temporarily, and only in the face of great danger.
On the western coast of the Gulf of Hule, a number of small states and baronies, collectively known as the Savage Baronies, were set up by explorers and conquerors who adventured in the area and then settled there. These baronies (like many other nations of the Savage Coast) once covered more area, but they expanded too fast, and many wars that swept the coast set them back.
West of the Savage Baronies are tribal lands belonging to the turtlelike humanoids (tortles) and to various goblin, orc, and gnoll tribes. Past those are the “kingdoms” of Robrenn and Eusdria, both formerly barbaric societies that have recently evolved a semifeudal form of government. Robrenn is a forested land dominated by druids and followers of the druidic way. Eusdria is home to warriors who have been known to go raiding in longships, creating stories remembered in epic poems by their skalds.
The most important non-human countries of the Savage Coast include Renardy, home to the canine lupins, and Bellayne, home to the feline rakastas. Lupins and rakastas are both descended from nomads who roamed the steppes to the north. Eventually, they settled and adopted a feudal style of government. Renardy has close ties to the Savage Baronies, both economic and cultural. Bellayne still counts several nomadic rakasta tribes as part of its population. Its government comprises a strange mix of feudalism, warrior codes, and mysticism.
Farther west lies the isolationist nation of Herath. Known as a land of mages, this was once home to the mysterious araneas, a race of arachnid spellcasters.
Above Herath, on the eastern shore of Trident Bay, is an area known as the Bayou. This great marsh and the surrounding regions are home to three races of lizard kin: the traditional shazaks, the more barbaric gurrash, also called “gator” men; and the diminutive caymas. Each race of lizard kin has its own nation. To the south and west of the Bayou, two regions are home to loose confederacies of tribes. On the southern shore of Trident Bay the wallaras make their home; also known as chameleon men. South of the wallaras live the phanatons, a race of monkey-like humanoids who glide from tree to tree in their forest homes.
The phanatons and wallaras live in the northern part of the Orc’s Head Peninsula. In the midwestern part of the peninsula lies the nation of Nimmur. Once home to winged minotaurs known as enduks, Nimmur is now a nation of manscorpions. Recently, enduks and their allies, flying elves known as ee’aar, have retaken a small part of Nimmur and established a small, independent state. The southern part of the peninsula is home to many tribes of savage orcs.
Demihuman languages are rarely used along the Savage Coast, although the Near-human communities often use their own racial tongues.
There are regional languages, like the trade tongue and lingua franca Slag, as well as Verdan and Espa- languages developed from Known World dialects. Elvish is a language used amongst many of the nobility. Shazak the language common to of the lizard kin, similar to the other lizard man languages in Brun and there are three regional Goblinoid Languages Yaz, Yazakan and Yazug.