Fighter Subclasses
The fighter is a trained warrior, a soldier skilled in mass warfare. Every society maintains an army of fighters to protect itself from attack or to wage wars of plunder and annihilation against its neighbors. Fighters are both the commanders and soldiers in these armies, and at higher levels are experts in both individual and formation combat, leadership, and morale.

Base Class Statistics:

Ability Requirements: Str 9
Alignments: Any
Experience Advancement: Fighter
Hit Dice: d10
Maximum Hit Dice: 9d10
Additional Hit Points: +3 per level beyond 9th
Attack: Warrior
Paralyzation/Poison/Death: as Warrior
Rods/Staves/Wands: as Warrior
Petrification/Polymorph: as Warrior
Breath Weapon: as Warrior
Spell: as Warrior

Weapons, Initial: 4
Weapons, Advancement: +1 per 3 levels
Non-Weapon, Initial: 3
Weapons, Advancement: +1 per 3 levels
Allowed Weapons: Any
Allowed Armor: Any

Class Features:
All warriors gain the ability to make more than one melee attack per round as they rise in level. At 7th level, they can make 3 attacks every 2 rounds. At 13th level and up, they can make 2 attacks per round.

When engaged with large numbers of weak enemies (less than 1 HD each), the warrior gains double his normal number of attacks per round (including doubling attacks with off-hand weapons). Starting at 11th level, this applies to any foe with 10 fewer HD than the warrior’s levels (so a 12th level warrior can do this against 2HD creatures).

As a master of weapons, the fighter is the only character able to achieve Weapon Mastery. Weapon specialization and mastery enables the fighter to use a particular weapon with exceptional skill, improving his chances to hit and cause damage with that weapon. A fighter character is not required to specialize in or master a weapon; the choice is up to the player.

A fighter can teach weapon proficiencies when he reaches 3rd level and can train students in the use of any weapon in which he is specialized. The fighter may train a number of students equal to his level in a single “training class.” A training class requires eight hours of study each and every day for one month. At the end of that time, each student must make an Intelligence check.

Those who pass gain a bonus proficiency slot in that weapon. A student may only be trained once, regardless of success, with a specific weapon. If the DM allows, students can learn any number of new proficiencies (Ie to Basic ability) in this manner, even beyond those slots normally allowed for a character of that level.

A fighter can operate heavy war machines when he reaches 4th level, including bombardment engines (such as ballistae, catapults, and trebuchets), crushing engines (such as rams and bores), and siege towers.

A fighter can supervise the construction of defenses when he reaches 6th level. These include ditches and pits, fields of stakes, hasty stone and wooden barricades, and even semi-permanent stone fortifications.

As a fighter increases in experience levels, his reputation as a warrior and leader grows. As word spreads, less experienced warriors who are eager to fight for the same causes seek him out.


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